![]() On the engine side of things, they store information such as base color, normals and ambient occlusion. ![]() Notably, unlit materials will appear dark when used in a scene with a physically-accurate sun intensity. Unreal Engine 3 is the technology that works behind the scenes to actually put the video game on the screen. Unreal engine dynamic material parameter Additionally, String parameters can be turned into an asset picker, that sets the string value to the selected asset's reference.
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